trinetizen

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Hi. I'm a former journalist and Malaysian correspondent to CNet, ZDnet, Newsbytes (Washington Post-Newsweek Interactive wire agency), Nikkei Electronics Asia and AsiaBizTech.com. I also previously contributed to The Star, The Edge, The New Straits Times, The New Zealand Herald and various magazines. Currently, I train and advise managers and executives on strategies to optimize their use of social media and online channels to reach customers. My company, Trinetizen Media, runs media training workshops on social media, media relations, investor relations, corporate blogging,multimedia marketing, online advertising, multimedia journalism and crisis communications. You can connect with me on Facebook , LinkedIn, Twitter or Google+.

Wednesday, October 17, 2007

What can news orgs learn from the music industry's mistakes

Interesting post by Jane Pinckard at GigaOM - What Can Games Learn from Music's Mistakes?

Gist:

1. Radiohead is offering its latest album, "In Rainbows" as a direct download β€” for a price set by the consumer β€” a first among high-profile bands.

2. The lesson: Create a fair and consumer-friendly way to free the media.

3. Consumers want the freedom to use their media as they wish. They want to listen to songs in their cars, on their PCs and on their living room stereos. They want to create mixes and playlists and share them with friends; to rip apart songs and create mashups. They want to customize their experience of music.

4. Talented game developers and small studios want a greater degree of access to consumers and want to deal with publishers on their own terms.

5. But the game industry also has its own unique obstacle: the lack of an agnostic, standard platform for game software.

6. "A really interesting thing is to think about the 'If it’s all free, the money's in concerts/live performance' angle for music. Is there an equivalent for games?" The answer, of course, is that there isn't β€” at least not yet.

7. As Radiohead singer Thom Yorke said to Time Magazine, "I like the people at our record company, but the time is at hand when you have to ask why anyone needs one."

MORE.

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